A) you can colonize it at 100% habitability after the war and B) the AI most likely cant use the world if they push you back somehow makeing them weaker for the next war. Your also going to let technology(its not that useful in this strategy anyway) take a back seat to alloy production so you can build up your fleets which should be entirely corvettes with missiles and armor as beginner shields are garbage and take up power that could be used for evasion.Īs for traditions id say supremacy or expansion be first but both should be picked before the others depends on when you find your first AI empire.Īs for your first war(the earlier the better) try to get as many corvettes as you reasonably can and use armageddon stance only to tomb world ALL the planets they have colonized and that you can the reason is two fold. As for traits get extremely adaptive, fleeting, and sedentary.Īt the game start your going to want to go insanely wide since you can colonize basically anywhere at 80+% or so take every system and planet you can get your hands on. Go fanatic xenophobe and spiritualist and pick fanatic purifiers and post apocalyptic. This is a scorched earth approach to playing a xenophobe and ridding the galaxy of filthy xeno's and taking on negatives like grossing out other species or Sedentary since Xenophoboe is anti-immigration by definition.Īm I on the right track here, or have I missed some cool stuff more experienced players know about? Species traits seem like I should focus on Rapid Breeders, Traditional, Intelligent, Strong, etc. About the only way I could see it working is if I want to add Efficient Bureaucracy later on, piss off the Prosperity faction, then grind them into dust while keeping the admin capacity I gained from tech. I can't conquer or subjugate if I don't believe in war. Obviously, Xenophile is not possible since it's mutually exclusive, but Pacifist seems completely counter-productive to Xenophobe, despite the Unity output of Inward Perfection.Ĭorrect me if I'm wrong, but Pacifist seems incompatible with Xenophobe in the sense that I can't really get results from a federation as Xenophobe-Pacifist that I could do better with a neutral or Xenophile approach.
* Egalitarian - Stronger specialists, happier people * Authoritarian - Stronger worker output, stratified economy * Materialist - Technocracy, More Tech, Robotics & Cybernetics * Militarist - Fanatical Purifiers, Improve capacity to subjugate / conquer through military * Spiritualist - Exalted Priesthood, Fanatical Purifiers, More Unity So going from there, the ethics that seem best suited are: Federations don't seem likely if the prospective leading empire hates everyone xD Given the malus to diplomatic affairs, it appears to me that there are two paths of military-political galactic ambition I have available - conquest -> displacement and subjugation. My initial analysis of how Xenophobe plays now is that it's for violent domination of the galaxy, while putting my own species first in all things.
HOW TO PLAY STELLARIS IMPERIUM OF MAN XENOPHOBIC PATCH
I haven't had that much time to play, but the 2.2 patch has really grabbed my attention with all the cool new changes.
Been a longtime prowler of Reddit for my favorite games, but now I want to jump in and talk about them.